Beta Patch v0.102.0
v0.102.0 introduces Badges, a new end-of-run system that highlights memorable moments like defeating a boss without losing HP, beating the game quickly, or forgetting to spend your gold. Ascension 6 is completely reworked from Gloom (fewer rest sites) to Inflation (card removal at the Merchant costs significantly more). Borrowed Time gets a full rework after its v0.101.0 revert, Blade of Ink experiments with mid-combat Enchanted card generation, and the Doormaker boss receives another redesign.
- NewBadges system — end-of-run awards that note memorable moments (flawless boss kills, speed runs, easter eggs, unspent gold). Currently shown at run end; will appear in run history and stats later. Part of upcoming scoring improvements.
- ReworkAscension 6 — Gloom ("Less rest sites") replaced by Inflation ("Removing cards from your deck at the Merchant is more expensive"). Card removal now starts at 100 Gold and increases by 50 Gold per removal instead of 25. Mega Crit found that map-generation-based Ascension modifiers were too hard to notice.
- ReworkBlade of Ink (Silent) — "Rare — Cost 1 — Skill — This turn, whenever you play an Attack, gain 2(3) Strength this turn." → "Rare — Cost 1 — Skill — Add 2(3) Inky Shivs into your Hand." New Inky enchantment deals 2 additional damage and applies 1 Weak. An experiment with generating Enchanted cards mid-combat.
- ReworkBorrowed Time (Necrobinder) — "Uncommon — Cost 0 — Skill — Apply 3 Doom to yourself. Gain 1(2) Energy." → "Uncommon — Cost 1 — Skill — Gain 4(6) Energy. Cards cost an additional energy this turn." Designed to synergize with high-cost cards like Reap and Bury.
- BuffLeading Strike (Silent) — Shivs increased from 1 → 2, damage decreased from 7 → 3. Net buff for Shiv builds.
- NerfSpeedster (Silent) — damage decreased from 2(3) → 1(2).
- NerfUntouchable (Silent) — Block decreased from 7(9) → 6(8).
- ReworkHistory Course relic — when it plays a copy of an X-cost card, it now uses your current energy for X instead of the energy spent last time. The copy is still played for free.
- BuffNonupeipe's Fur Coat (Ancient relic) — now affects restocked Axebots and other enemies that enter combat mid-fight.
- ReworkDoormaker — Grasp turn now attacks for 20(23). Power reworked to "Whenever you play a card, lose 1 energy." Previous Grasp was too underwhelming and lowered fight difficulty.
- BuffSkulking Colony — now attacks on all turns and deals slightly more damage. (Was nerfed in v0.101.0 — now buffed back.)
- NerfHungry For Mushrooms — Fragrant Mushroom upgraded cards decreased from 3 → 2.
- ReworkWaterlogged Scriptorium — Prickly Sponge gold cost lowered from 155 → 99. Tentacle Quill gold cost lowered from 65 → 55.
- BuffWhispering Hollow — Exchange option gold cost decreased from 50 → 35±9.
- FixFixed softlock when selecting a card to upgrade via Armaments while Lethality power applies (Ironclad).
- FixFixed Bullet Time played by Mayhem not setting hand card costs to 0 (Silent).
- FixFixed Unsettling Lamp relic doubling Strength from Dominate.
- FixFixed Vakuu's Whispering Earring continuing to play cards after Void Form ended the turn.
- FixFixed Vakuu's Lord's Parasol occasionally only obtaining some Merchant items.
- FixFixed Trash to Treasure proccing from other player's generated statuses (Multiplayer).
- FixFixed softlock in Thieving Hopper fight if one player is dead when it tries to steal cards (Multiplayer).
- FixFixed state divergence related to Driftwood and Dream Catcher relics (Multiplayer).
- FixDisabled skipping chests in multiplayer — too many players confused it with the Proceed button.
- FixVulkan now defaulted on Intel iGPUs with known D3D12 stability issues.